The third and last part of a trilogy about work professionals who like gaming in their own time. This time I write about the transferable skills gained from gaming and their application in the workplace.
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Yes, I am a female marketing professional in my 30s that plays video games. Here’s why this is a great thing. (Pt. 2: Bias)
The 2nd part of my gamer post discusses biases against gamers in the workplace, including conscious and unconscious prejudices. It highlights instances of biased remarks and stereotyping, emphasising the impact on individuals. It also acknowledges biases that gamers may hold against non-gamers and advocates for eradication of those biases on both sides of the gaming camps.