The 2nd part of my gamer post discusses biases against gamers in the workplace, including conscious and unconscious prejudices. It highlights instances of biased remarks and stereotyping, emphasising the impact on individuals. It also acknowledges biases that gamers may hold against non-gamers and advocates for eradication of those biases on both sides of the gaming camps.
technology
Yes, I am a female marketing professional in my 30s that plays video games. Here’s why this is a great thing. (Pt. 1: Wellbeing)
There are plenty of people who believe that gaming is for kids and not for adults. This is a blog that showcases why gaming in your 30s is a good thing and can improve not only your wellbeing but also support your workstyle and get you better skills than all your peers and leaders. This is part 1, focusing on wellbeing.
Why Fast Moving Consumer Services should be a different sector overall from Fast Moving Consumer Goods
The FMCG industry is worth more than £110bn in the UK. With the services sector dominating the UK economy in a fast-paced technological environment, could we see a new sector of FMCS emerging?